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Gameplay and game engine programmer specialized in artificial intelligence. Focused on writing clear, maintainable, and portable code.

Game Projects

StealthGamePrototype.gif

1

5 months

C#, Unity

Stealth Game Prototype

Stealth game prototype inspired by the original Metal Gear. Implements A* pathfinding, state machines, and vision cone to create engaging stealth-action mechanics in a pixel art world with realistic physics.

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1

3 weeks

C++, Custom Engine

Zombie Descent

Top-down shooter with progressively tougher zombie waves that the player defeats to earn a high score.

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1

3 months

C++

AI Gameplay Features

System featuring four behavior trees for hundreds of concurrent agents, an optimized A* pathfinding algorithm (top 10 in class) with rubberbanding and Catmull-Rom spline smoothing, plus terrain analysis.

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4

3 months

C++, Custom Engine

Cursed Bastion

Dungeon crawler with unique enemy behaviors. Producer and tech lead on this team project.

game_engine.png

1

4 months

C++, OpenGL

Custom C++ Engine

Component-based engine with core graphics/rendering and game management (scenes, scripting, physics, events, input).

Thanks for stopping by.

I’m a 29-year-old gameplay programmer who attended the Master’s in Computer Science program at DigiPen. I’m currently refining a stealth game prototype for my own indie studio.

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In 2023, after 4.5 years as a full-stack Software Engineer at Amazon, I left my comfty job to pursue my passion for game development and enrolled at DigiPen to deepen my expertise.

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I love how video games blend technology with art to create rich, human experiences. I thrive on finding simple, efficient solutions to the complex challenges involved in bringing engaging virtual worlds to life.

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Want to connect? You can find a link to my LinkedIn profile in the header above.

© 2025 Marco Aguilar

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